![]() ![]() ![]() ![]() ![]() Psykers fear the disruption wrought by the Culexus Assassin, capable of disabling immense psychic energies and creating opportunities for allies to deal immense damage. The Vindicare Assassin can pick off enemies from afar with powerful long-ranged weaponry, whilst the Eversor Assassin embodies unrelenting fury, able to dispatch multiple targets at close range and turn the tide of battle in an instant. It's understandable that the Frigate's return from a mission works by making it disappear and become available again after the informed time.A highly secretive organisation, the Officio Assassinorum can be requisitioned to provide Strike Force Xiphos with a highly skilled assassin from each of the four major temples, trained dutifully in the art of executing even the deadliest of foes. It wouldn't even be possible to know when exactly the Frigate would arrive and the game would have to constantly recalculate it's path and time for arrival. When the Frigate is comming back to you, their destiny is no longer stationary as you are moving from system to system all the time. Yes we don't know it's range, only that it's too far (when it is).Ībout not seeing the Frigate return, keep in mind that when they are going to a mission, their destiny is a stationary system, it's easy to show the Frigate moving towards it. I have no idea how to tell what the max range of the frigate even is.Īlso, I found that it showed it on route to a mission but not when its returning, you have to watch your upcoming events list / deployed marine status to know when its back. Originally posted by Ire:I have noticed that sometimes it just says "out of range". ![]()
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